There are always two ways to look at things. Some people see a glass filled half way with water as being “half full” while others will see the same glass as being “half empty”. When looking at the spell system in d20Pro, one could say that it is “versatile” or “clunky” depending on your perspective.
First let’s look at the pros, which in my opinion far outweigh the cons. With the d20Pro spell system, any spell effects in the rule books can be recreated in the d20Pro software. You can modify the following for the NPCs and the PCs: the ability to hit, the ability to damage, AC, saving throws, and the base ability scores. These bonuses, both positive and negative, can further be classified by their type: Unnamed, Alchemical, Armor, Circumstance, Competence, Deflection, Dodge, Inherent, Insight, Luck, Morale, Natural Armor, Profane, Racial, Resistance, Sacred, Shield, and Size. Once the effects, the saving throw, and the duration are entered into the d20Pro software, the software automatically tracks the duration and effect of each spell cast.
For example, take the spell “Bless“. First, you right click on the icon of the character that you want to cast the spell. Then the spell menu comes up and you choose the Attack option from the top row of tabs. Next, add a +1 in the “to hit” box. Now, move down to the bottom of the Spell Edit box and fill in the duration of the spell. When this is done, click the OK button. At this point, click the “Click to Target Box” and then click once on each icon that you wish to apply the effect to. Finally, pressing the OK button sends the spell to the “Judge Client” for approval. Once you complete these steps, d20Pro will keep track of how long to apply the +1 to all attacks rolled by each icon that the spell system targeted. Speaking as a GM this is a great feature that helps streamline game play by keeping track of all the small details.
After you program a spell, you can save it by clicking the “Save” button at the top of the Edit Effect box. This will allow you to name the spell and save it in the Spell Library. When the spell is saved, you can bring up the effects of the spell by clicking the “Load” button at the top of the Edit Spell Effects box. This will bring up everything but the saving throw and duration.
When it comes to area of effect spells such as Fireball or Sleep, this is where the d20Pro spell system really shines. In the case of Fireball, after the info is entered, including the “type” of damage in the Hit Point drop down menu (in this case Fire), d20Pro automatically rolls all targeted icons saving throws applying full damage to those that failed, applying half damage to those icons that have saved, and applying no damage to those icons who have saved and have Evasion. In addition, d20Pro will also apply such conditions as: Fire Resistance, Fire Immunity, and Fire Vulnerability to the final outcome of the spell for the PCs and NPCs. Clearly this feature alone is of great advantage to any game master running a large combat.
Now let’s look at the “clunky” or cons perspective. There are really only two major issues. The first con is that when you pre-program the spells on the judge’s side of the software, the spells do not get automatically saved on the player’s side. For the second con, the saving throws and duration will not save and you have to enter them each time the spell is cast. These are my biggest complaints and are the most “clunky” aspects of the d20Pro spell system.
In conclusion, as a GM who has been using d20Pro for six years in his home campaign, I feel that the advantages more than outweigh the disadvantages. At times I fully use the spell system as is, and at other times, I ask the PC or NPC to burn the spell from their available spells, and then I manually apply the effect myself. In situations where a big area of effect spell affects many PCs or NPCs with damage, forces saving throws or both, I use the spell system as is. For spells that affect a single PC or NPC with damage, saving throws, or both, I usually manually apply the effect or whatever I think will make the game run smoother. Even as this Blog comes out, in addition to the new fog of war feature, the d20Pro/MindGene team is hard at work developing a new streamlined spell and attack system for the software.
Peace,
d20Pro Joe






